![]() Jurassic World Aftermath Collection PSVR2 Review A Missed Opportunity To Make The Most Of Jurassic World In VR Originally beginning life on the Meta/Oculus Quest headsets (Oculus is even cited as a development partner on the introduction screen when you boot the game up on PSVR2), Jurassic World Aftermath Collection doesn’t exactly shoot for the sky when it comes to crafting an immersive, high-end VR experience that makes you feel happy that you’ve just forked over in excess of 500 pounds/dollars for Sony’s latest lump of VR tech. This could have been so much better than it actually is. You can follow along with everything we know about PSVR 2 right here.Įlsewhere in the report Thunderful also confirms its working with an undisclosed external developer on a new ‘Arcade Style Shooter’ for VR, set to release in the second half of this year.Jurassic World Aftermath Collection PSVR2 review. Given the speculation that PSVR 2 could be launching in 2023, it’s possible that this is the game Coatsink currently has in the works for PSVR 2 (though it’s just as possible it’s also bringing Jurassic World to the new headset). The other title, codenamed ‘Date’, is a VR co-op survival game that’s coming only to headsets and set to launch in 2023. Either that or the company is working on a new VR game set in the universe. There’s a decent chance that this is simply a port of the studio’s existing game, the Quest-exclusive Jurassic World: Aftermath, to other headsets and consoles, though it’s somewhat odd to use a codename for an existing project.Įarlier this year Coatsink brought another one of its Quest games, Shadow Point, over to PSVR so there’s precedent for another such port. It’s set to launch in the second half of this year on VR and console. One is codenamed ‘Jaffa’ and uses the Jurassic World IP. ![]() It looks like Coatsink’s previously-confirmed PSVR 2 project could be a co-op survival title and/or more Jurassic World content.Īn Interim Report from studio owner Thunderful confirms that the team is currently working on two VR projects. ![]()
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